Next, you'd make another event page, but this time check the box in the upper left that says Self Switch _ is on. So after the quest dialogue, you'd use the Control Self-Switch Event Command and turn Self-Switch A ON. A normal switch can affect all events, which would be a bit overkill since we're only dealing with one guy. A self switch is like a normal switch, only it affects the event it's applied to and nothing else. In this specific case, a self switch would be the best thing to use. You wouldn't want him to keep asking you to do the same quest over and over again, unless he was written to be incredibly amnesiac, but for the sake of this tutorial, he isn't. First off, we'd need the townsperson to say something different after you accept the quest. ![]() Some town person wants you to go kill a monster or something. What kind of stuff? Well, let's have an example, shall we? Game switches are the same way, but instead of turning on a light, it makes stuff happen. Unless you have one of those fancy dimming lights, there are only two options It's either on or off. The best way to think about switches is to think of a light switch. Fade: Choose whether or not you want the screen to fade to black when you teleport. You can set it to up, down, left, right, or you can set it to retain the player's direction Direction: The direction you want the player to face once they are teleported. Variables and all that will be explained later. Don't worry if this sounds complicated right now. In order to send the player back to the position they were at on the map when they entered the grid, I saved their X and Y coordinates in a variable and used Designation with Variables to utilize it. For example, I evented an ability grid that the player teleports to from the menu. This is useful if you want to teleport your player to a location you saved in a variable earlier. It lets you teleport the player based on a set of variables. Designation with Variables: This is a more advanced option. ![]() Direct Designation: This allows you to choose the exact spot you want the player to be. It basically allows you to teleport the player character to another area, either on the same map, or on a different map.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |